Fast Run Down
- A Body is a Blueprint class, Base Case of BodyEditor_Variant
- Import the FBX Of your Car Body, make sure it is a skeletal mesh.
- Check off 'Import Bone Geometry' or something like that. Else you will get bone boxes.
- Name Material Slots Correctly.
- Bodies need Preview Thumbnails
- Use Level CarBodyEditScene in Simulate (Select from Play Dropdown) to Edit the bodies constraints, wheelbase, track width, firewall etc.
- SELECT EDIT -> Apply Instance Changes to Blueprint BEFORE your press Stop.