Automation Wiki
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Fast Run Down

  • A Body is a Blueprint class, Base Case of BodyEditor_Variant
  • Import the FBX Of your Car Body, make sure it is a skeletal mesh.
  • Check off 'Import Bone Geometry' or something like that. Else you will get bone boxes.
  • Name Material Slots Correctly.
  • Bodies need Preview Thumbnails
  • Use Level CarBodyEditScene in Simulate (Select from Play Dropdown) to Edit the bodies constraints, wheelbase, track width, firewall etc.
  • SELECT EDIT -> Apply Instance Changes to Blueprint BEFORE your press Stop.
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