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Modding
Modding of the legacy Kee Engine version is possible, but discouraged, as this version is no longer in development. Modding of the UE4 version of Automation is supported, having started at the end of September -
Automation Wiki
About Automation Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market -
Fixture Mods
A fixture is a collection of files, for which a cpp file serves as the parent file. All the settings for a fixture are inside this cpp file. Fixtures need material slots set up correctly -
Trim Design
The trim designer is where you are able to finalize your car by designing and configuring its exterior, interior, drivetrain and various other aspects. The trim designer is accessible only once you have created a -
Car Body Mods
This is a legacy script to help with mirroring and unwrapping of a car body in 3DS Max. If you are using another program, skip this step. Automation car bodies in particular should be created -
Badge Fixture Mods
A Badge Mod is the same basic class as a regular Fixture, but I've put together a streamlined and simpler method for creating custom badges for people who do not know or care about -
Tutorials/Surviving first car: Luxury brand
This tutorial is targeted to new players, to help them get started with the campaign and specifically not going bankrupt after releasing the first car. Starting with a luxury car can be considered easier for -
Rim Mods
A Morph Targeted mesh is a mesh with certain baked states for the position of each of its vertices. Essentially, a Morph-Targeted mesh has a base mesh (the default state of that mesh), and -
Decal Mods
If you've been reading up on the wiki pages for the other fixture modding tools, you'll quickly find out that the modding tools for creating Decal Fixtures is simply a variation on a -
Blender Specific instructions
Modding is now also possible with Blender. You will need to take into account that some things work slightly differently in Blender than in 3ds Max. Some things might just have different names in the -
Unlock dates
This is a working table of all of the unlock for the various components as they are currently in the game. Top -
Tutorials/Surviving first car: Luxury brand/Engine Selection
This is a sub-tutorial of Tutorials/Surviving first car: Luxury brand focusing on the engine selection process for your first Luxury car in 1946. That gives us a couple of options. -
Mods and the Beam.NG Exporter
Car body and fixture mods should in theory export to Beam.NG just like the built in bodies and fixtures. If it works in Automation, then the exporter should be able to deal with it -
Photoscenes
Photoscene support was added 25th October 2017 There is an example photoscene mod included in the sdk. open it to see how it works. It is also available on the Steam Workshop as a mod. -
Upgrading 4.21 Mods to 4.24
Mods must be in the Automation_SDK\AutomationGame\Mods directory, not the Plugins directory. Mods in the Plugins directory may appear to compile correctly, but will not actually show up in-game. Also check to -
Marketing
This article is a stub. You can help Automation Wiki by expanding it. There are two effects of the marketing. First you can directly target in the advertisements your Prestige or Reputation, which in turn -
Engines
An Engine is an essential component of a car, providing power to its wheels and accelerating it. In Automation, engines are designed by players with a more or less broad application in mind. The applications -
Cars
This article is a stub. You can help Automation Wiki by expanding it. àďďĎđċĝ|} -
Tutorials/Low-Tech Sports
Low-Tech Sports[] This content refers to the 3.7 version of the game and might not be accurate for different versions. “ In this let's play of the Automation Lite Campaign V3.7 we -
Modding/Weld Skin Corrections
When welding two skinned vertices (either automatically via the script or manually) 3dsmax will attempt to combine the weights of the old vertices into one. Unfortunately it's not very good at it and many -
Car Body Mods/Unwrap Error
From the modifier list, select "Unwrap UVW"., Position the modifier between the skin and the mesh as below. Select the Unwrap UVW modifier, then expand the channel section and change the Map Channel setting to -
Engineering
This article is a stub. You can help Automation Wiki by expanding it. -
Factory Setup
This article is a stub. You can help Automation Wiki by expanding it. -
Create a DxDiag
In Windows 7/8.1/10: Click on the Start Button, In the Search box/type dxdiag press enter., You should be presented with DirectX Diagnostics Tool Window:, Click on Save All Information..., Save that -
Install Redistributables
Occasional Steam doesn't appear to install the required Redistributables for Automation to run correctly. Automation Requires: DirectX June 2010, Visual C++ Redist 2013, Visual C++ Redist 2019,.NET Framework 4.72 Runtime
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